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lets make this the defining mechanic of a mission" And as such the Sam Fisher mission was born. Ubisoft, then, in all their genius, looked at this objectively worst part of the game and said: "Hmm. Oh, whats that? you let ONE enemy see you for 0.3 seconds? Guess what: they have already summoned 2 cars and a chopper, each of which can then call in their own reinforcements, because you become part of a hive mind when you get into the Bolivian army I guess. Never in any other game has a reinforcement system been so utterly ♥♥♥♥♥♥♥♥ and garbage to play against.
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To whoever designed the unidad, please quit Ubisoft immediately and never never delve into game design again.
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